AIIDE-12 Workshop on
Artificial Intelligence in Adversarial Real-Time Games
October 9, 2012
Oak East Room in the Tresidder Union Building
Stanford University, California

News

Aug-1: 7 out of 9 papers accepted
Sep-5: workshop schedule refined
Oct-6: updated schedule
Oct-7: switched presentations
Oct-8: Created list of potential discussion topics. Please send me your preferences (best to worst, e.g. A4 E3 C1 D4 ...) and other questions that interest you by Tuesday noon.
Oct-10: Workshop Summary

Background

With the advent of the BWAPI StarCraft programming interface, interest in RTS game AI has increased considerably. In last year's AIIDE conference, several papers on the subject were presented --- ranging from build order planning, over state estimation, to plan recognition. In addition, a panel discussion on RTS game AI took place, the StarCraft competition was discussed, prizes were awarded, and two exhibition match replays were shown. For some conference attendees, this was a bit too much StarCraft content. For others, it wasn't enough because little was said about the inner workings of the strongest competition entries. To address these concerns, holding a workshop on RTS game AI topics at AIIDE 2012 was proposed in the organizing meeting that concluded the AIIDE 2011 conference. In subsequent discussions with members of the potential organizing committee it was felt that the coverage of the workshop should be extended to adversarial real-time games, so that, for instance, FPS game AI would be included. The goal of the workshop then is to bring together AI researchers and game AI programmers from industry, who are interested in adversarial real-time game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for real-time games.

Workshop Format

The one-day workshop will consist of paper presentations on adversarial real-time game related AI topics (listed below), descriptions of StarCraft competition entries, a commented man-machine StarCraft match (most likely a replay), and a discussion focussing on future research directions. Competition results and prizes will be presented in the main AIIDE conference. Workshop contributions will be peer-reviewed to meet AAAI workshop standards.

Research Topics

This workshop welcomes original research contributions, position papers, and post-mortem game analyses in the area of adversarial real-time game AI. Topics include, but are not restricted to:

Workshop Schedule

[ Papers can be obtained here ]

09:05Welcome
09:10Paper Session 1
1. Kiting in RTS Games Using Influence Maps (Alberto Uriarte, Santiago Ontañón)
2. CLASS_{Q-L}: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games (Ulit Jaidee, Héctor Muñoz-Avila)
10:30Coffee Break
11:00Paper Session 2
3. Incorporating Search Algorithms into RTS Game Agents (Dave Churchill, Michael Buro)
4. Adversarial Policy Switching with Application to RTS Games (Brian King, Alan Fern, Jesse Hostetler)
12:15Lunch Break
13:30Paper Session 3
5. A Dataset for StarCraft AI and an Example of Army Clustering (Gabriel Synnaeve, Pierre Bessière)
6. Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space (Ugur Kuter, Eric Raboin, Dana Nau, S.K. Gupta)
14:45Break
14:502012 StarCraft Competition [Highlights]
StarCraft Man-vs.-Machine Match [Game1] [Game2] [Game3] [Game4]
15:30Coffee Break
15:45Discussion: Future Tournaments and Research Directions
17:00-17:05Wrap-Up
17:45Dinner: Tai Pan, 560 Waverley Street, downtown Palo Alto
[~30 minute walk from Tressider. Alternatively, Lines X/Y depart 17:22 and arrive at the Transit Center 17:39 from where it is a 13 minute walk to the restaurant]

Deadlines

Submission Format

Workshop Organizers and Attendees

The following people have agreed to help organizing the workshop (their exact functions have yet to be determined): Other Likely Attendees (list compiled from research interest and recent AIIDE attendance) are:
Pieter Spronck, Johan Hagelbäck, Risto Miikkulainen, Chris Darken, Ben Weber, Michael Mateas, Jörg Denzinger, Vadim Bulitko, Nathan Sturtevant, Arnav Jhala, Gabriel Synnaeve, Carlos Martinho, Bulent Tastan, Truong-Huy Nguyen, and other interested AIIDE 2012 attendees.
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